Version 0.0.3 Changes (+ quick fix)
0.0.3-fix — Meta Progression, Smarter Duels, and a Polished Build
It’s been a busy sprint since 0.0.2, so here’s a play-by-play on what landed in 0.0.3—and the quick “-fix” follow-up to keep the packaged build tight.
Meta Progression & Profile Upgrades
- Every run now funnels XP into a persistent player profile.
- The main menu showcases your current level and progress; run summaries recap XP gains and level-ups.
Rival Variety & Arena Layouts
- CPU opponents draw from unique ability kits: Food Magnet, Shock Carapace, and Coil Shift change the feel of each duel.
- Battles roll across themed arenas—Open Field, Ring Fort, Spoke Split—each with distinct wall layouts captured in replays and previews.
Fresh Win Conditions & AI Pressure
- Encounter goals rotate through chain-eat streaks, food-lead races, survival runs, and longer deny streaks so encounters stay tense.
- AI urgency now ramps dynamically when it falls behind or you’re on a streak, making it harder to coast off mistakes.
Audio & Quality-of-Life
- The main theme plays in-game with on/off and volume controls housed in the reorganized Settings → Audio panel.
- Settings were reshaped into categories with context-aware hints, keeping navigation readable even as options grow.
Bugfix: Packaged Music Playback
- The 0.0.3-fix suffix reflects a PyInstaller asset fix—music (and other assets) now play correctly in the downloadable executable thanks to bundled resources and _MEIPASS lookups.
Files
Get Snake Duelist
Snake Duelist
Snake Duelist (Prototype) – A work-in-progress snake-versus-AI duel with the basics in place and more to come.
More posts
- Version 0.0.2 Changes5 days ago
- First Prototype Release5 days ago

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